INI Elite is the best outfit on Miller. Fletch’s work to bring us where we are has been nothing short of outstanding. We’ve come so far from June 2012. Despite those who doubted early on and our small numbers, the phoenix rose from the ashes of PlanetSide 1 to a outfit of 50+ members with activity levels over 90%. Pella, your determination and drive has brought us to be the champions of Miller. Day in-day out your squad leading has raised and set the bar time and time again and kept play motivated. It’s my hope that your abilities will be gleaned by future INI SL’s. Steeldragon’s work on our website and our media has brought an edge of professionalism that is rare amongst gaming clans. With further developments, soon enough we will have web features that are also beyond any others. Of course quality shows through right down the ranks; we have those with deadly FPS ability who are known and feared by other empires. And our exceptional support players who it’s clear that we could not succeed against the odds and outfits, as we do, without. However, with all that said we still have a long, long road ahead of us to becoming the worlds best. Outfit Aim: Nexus Our long term goal now is to prepare for Nexus. Whether we compete in MLG or any other league, competitive PlanetSide 2 will take place on Nexus and the other battle islands, and it will be 48 versus 48. To be able to do this we’ll need a series of short term goals - steps, not all linear, to build us up for the challenge. Recruitment Firstly, it is clear is that we need to carry on with recruitment. With current activity figures we wouldn’t need more than 80 players to field a platoon regularly, but I feel that around 100 would enable us to be more flexible. But, we are in no rush to meet these figures - quality over quantity. As of now, recruitment is invite only. Ranks & Roles More members means more work. The current team of members working on INI has been great, but I think it’s true that we've all had our work cut out for us. We’ll need all available hands on deck because the path to being champions We’re all adults, and while titles in a videogame don’t inherently deserve respect, the efforts and achievements of people do. It makes sense that rank’s within the INI Elite PS2 outfit should to reflect this, your contribution to the outfit. Because of this, ranks in INI are earned through roles. By assigning roles, the tasks needed to run INI can be performed with accountability, and those doing so earn the recognition they deserve. If you’re interested in taking on a further role PM me, or let me know on Mumble. If you have any suggestions or ideas for roles that haven’t been covered, look here and make a comment in the thread! Even if you the role you choose to take is to improve as member PlanetSide, it is always commendable to be working on your abilities a player. The outfit starts and finishes with you. You can all find your place. Strengthen Weaknesses, Refine Strengths Currently our infantry combat is excellent. There isn’t anyone on the server who could consistently beat us in an even infantry fight. However, there are many more elements to PlanetSide and subsequently Nexus that we have yet to master. We do not know what combinations will win Nexus, and as with everything in PlanetSide, flexibility is key. Vehicle Combat What we do know however is that vehicles will play a defining role. We know air dominance is essential to move forces, and that ground vehicles can quickly block positions. We’ve never really had to worry about our galaxies never making it to base - we fly too fast, and are unexpected. In Nexus the element of surprise will not be there, it’s likely we will find ourselves fighting to make it to the next base. Because of this we must learn how better to use these force multipliers, and overcome our unwillingness to use the unfamiliar and unproven methods. Doing this, learning new tactics and methods of play, will result in losses. We have to be prepared to experiment, and learn from failures. Possible losses now are worth success later. 12v12 & 24v24 Scrim’s So, while our infantry work is great, that’s not to say it couldn’t get even better! By focusing on playing against skilled opponents we can continue to improve micro-elements in fights that better simulate what we will see on Nexus. Website & API Tools Without going into too much detail here, I have mentioned in the past ideas for a system that combines live PlanetSide 2 cert data with awards (based on in-game skill & performance) assigned to members by INI. This will let us instantly pull up lists of who-can-do-what and who’s-good-at-what. “Who can fly mossies?” will become a question of the past. Another system that would help the outfit is something that logs the played time of outfit members in a recent period, to better help us judge activity. To do this we will need a programmer or two with both the ability (I’m guessing PHP, Java, HTML, MySQL) & time to team up with Steeldragon and myself to work on this. Training & Wiki Because individual players are what makes the outfit, enabling and assisting improvement and progression on a individual level is vital. Key to this is the collective sharing of our knowledge. Much of what I know about PS2 has been learned from others, and I too have made discoveries. A Wiki is the ideal for this, but again its a task that will need the input and work of many. This is in progress, and even if you're not a coder, posting & working on tactics, guides, tips & tricks on the forums will all feed into this. Suggestions are not only welcomed by necessary, as INI members you all have earned yourself a voice to be heard. The Community INI began as, and will always be founded on a core of friendship. While our profile and styles may differ from game to game, the community and respect and appreciation for one another must remain. Fletch’s new position as Community Leader will no doubt move us towards wider success and strengthen our community. INI does not stop with PlanetSide 2, and in many years when the dust settles here INI will still be going. There’s lots of upcoming games which we’re all looking forward to - BF4, ArmA 3, GTA V and in the future Star Citizen to name but a few. As for myself I take my new position as Outfit Leader with great pride, and I must consider my own responsibility and roles. This means letting go to an extent of my own ego, and aligning my aims with those of the outfit. For now squad leading is not a priority - Pella does an excellent job, and diLLa and Raumance are up and coming. I love doing it, but there are many other tasks at hand. I believe that the challenge set for me now, and what my success as a leader will depend on is about utilising the the talent of INI members to enact ideas that will take us above and beyond competition. I’d love to hear your feedback, so for general comments post up in this thread. If it’s something to do with yourself or something you want to talk personally with me about, PM me or just ask on Mumble.